Case Studies

We are building community around innovative educational data mining and iterative, participatory design to understand how people learn with games. We use our findings to build theory and design effective interventions. Learn more about research here.

Field Day Lab Field Day Lab

Data-Driven Studio Decisions

Sarah Gagnon is the director of Field Day Studio.  In this role she wears many hats, including creative director, story writer, and producer of the learning games.  She works across stakeholders to map out projects and manage the game design, build, and release process. “I love story telling and making art with a team,” says Sarah. “The synergy I see is how game design is key to reaching large audiences.” Only in this way will learning games be useful in testing research hypotheses about the ways students learn.  To get there, the games need to be instrumented, but they also need to be great stories of interest to students, with amazing art and design, all crafted for the age of the intended player audience. This work was supported by the National Science Foundation, Grant # 2243668

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